[Author]
Author = func_door
[Description]
Description = A large shipment of weed went offline up on Mount Gordo just a couple of minutes ago. I don't know what got to them but the weed is still probably up there. Get down to Mount Gordo and see if you can find those packages. If we manage to score ok on this one, we should be good to unload the product to a buyer...
[Objectives]
Objectivescount = 14

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -825.4795
Objectives[0]positionY = 179.886
Objectives[0]positionZ = 71.46206
Objectives[0]Heading = 130
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Foggy
Objectives[0]SetTime = 22
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 1
Objectives[0]VehiclePopulation = 1
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 4
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 30
Objectives[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 1
Objectives[0]Weapon0 = Flashlight
Objectives[0]mission_ActorsCount = 27
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 3345.876
Objectives[0]mission_Actors[0]positionY = 5516.655
Objectives[0]mission_Actors[0]positionZ = 19.85195
Objectives[0]mission_Actors[0]Heading = 205
Objectives[0]mission_Actors[0]String_Name = g_m_y_mexgoon_02
Objectives[0]mission_Actors[0]Relationship_Group = Enemy1
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 0
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Random
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 3347.297
Objectives[0]mission_Actors[1]positionY = 5522.145
Objectives[0]mission_Actors[1]positionZ = 19.25846
Objectives[0]mission_Actors[1]Heading = 150
Objectives[0]mission_Actors[1]String_Name = g_m_y_mexgoon_01
Objectives[0]mission_Actors[1]Relationship_Group = Enemy1
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 0
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 3345.208
Objectives[0]mission_Actors[2]positionY = 5523.744
Objectives[0]mission_Actors[2]positionZ = 19.56257
Objectives[0]mission_Actors[2]Heading = 205
Objectives[0]mission_Actors[2]String_Name = g_f_y_vagos_01
Objectives[0]mission_Actors[2]Relationship_Group = Enemy1
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 0
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Unarmed
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 3343.566
Objectives[0]mission_Actors[3]positionY = 5561.615
Objectives[0]mission_Actors[3]positionZ = 19.77636
Objectives[0]mission_Actors[3]Heading = 210
Objectives[0]mission_Actors[3]String_Name = g_f_y_vagos_01
Objectives[0]mission_Actors[3]Relationship_Group = Enemy1
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 0
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Unarmed
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 3346.424
Objectives[0]mission_Actors[4]positionY = 5566.286
Objectives[0]mission_Actors[4]positionZ = 19.39251
Objectives[0]mission_Actors[4]Heading = 150
Objectives[0]mission_Actors[4]String_Name = g_m_y_mexgoon_01
Objectives[0]mission_Actors[4]Relationship_Group = Enemy1
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 0
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = Unarmed
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 3345.537
Objectives[0]mission_Actors[5]positionY = 5588.824
Objectives[0]mission_Actors[5]positionZ = 19.69788
Objectives[0]mission_Actors[5]Heading = 175
Objectives[0]mission_Actors[5]String_Name = g_m_y_mexgoon_02
Objectives[0]mission_Actors[5]Relationship_Group = Enemy1
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 0
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = Unarmed
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 3342.313
Objectives[0]mission_Actors[6]positionY = 5597.063
Objectives[0]mission_Actors[6]positionZ = 20.67594
Objectives[0]mission_Actors[6]Heading = 220
Objectives[0]mission_Actors[6]String_Name = g_f_y_vagos_01
Objectives[0]mission_Actors[6]Relationship_Group = Enemy1
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 0
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = Unarmed
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 3342.459
Objectives[0]mission_Actors[7]positionY = 5627.004
Objectives[0]mission_Actors[7]positionZ = 20.72045
Objectives[0]mission_Actors[7]Heading = 210
Objectives[0]mission_Actors[7]String_Name = g_f_y_vagos_01
Objectives[0]mission_Actors[7]Relationship_Group = Enemy1
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 0
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = Unarmed
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = 3342.949
Objectives[0]mission_Actors[8]positionY = 5630.513
Objectives[0]mission_Actors[8]positionZ = 20.61393
Objectives[0]mission_Actors[8]Heading = 181.9759
Objectives[0]mission_Actors[8]String_Name = g_f_y_vagos_01
Objectives[0]mission_Actors[8]Relationship_Group = Enemy1
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 0
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = Unarmed
Objectives[0]mission_Actors[8]Variation = Random
Objectives[0]mission_Actors[8]Task = 0
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = 3331.437
Objectives[0]mission_Actors[9]positionY = 5790.779
Objectives[0]mission_Actors[9]positionZ = 49.17735
Objectives[0]mission_Actors[9]Heading = 164.9719
Objectives[0]mission_Actors[9]String_Name = mp_f_freemode_01
Objectives[0]mission_Actors[9]Relationship_Group = Enemy1
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 0
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Stationary
Objectives[0]mission_Actors[9]weapon = Unarmed
Objectives[0]mission_Actors[9]Variation = Custom
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[9]COMPONENT_FACE_DRAWABLE = 21
Objectives[0]mission_Actors[9]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_HEAD_DRAWABLE = 125
Objectives[0]mission_Actors[9]COMPONENT_HEAD_TEXTURE = 17
Objectives[0]mission_Actors[9]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_TORSO_DRAWABLE = 215
Objectives[0]mission_Actors[9]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_LEGS_DRAWABLE = 79
Objectives[0]mission_Actors[9]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_FEET_DRAWABLE = 58
Objectives[0]mission_Actors[9]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[0]mission_Actors[9]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_TORSO2_DRAWABLE = 54
Objectives[0]mission_Actors[9]COMPONENT_TORSO2_TEXTURE = 3
Objectives[0]mission_Actors[9]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[9]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[9]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[9]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[9]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[9]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = 3332.079
Objectives[0]mission_Actors[10]positionY = 5793.851
Objectives[0]mission_Actors[10]positionZ = 49.69623
Objectives[0]mission_Actors[10]Heading = 149.9739
Objectives[0]mission_Actors[10]String_Name = mp_f_freemode_01
Objectives[0]mission_Actors[10]Relationship_Group = Enemy1
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = False
Objectives[0]mission_Actors[10]SetHealth = 0
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Stationary
Objectives[0]mission_Actors[10]weapon = Unarmed
Objectives[0]mission_Actors[10]Variation = Custom
Objectives[0]mission_Actors[10]Task = 0
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Actors[10]COMPONENT_FACE_DRAWABLE = 21
Objectives[0]mission_Actors[10]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_HEAD_DRAWABLE = 125
Objectives[0]mission_Actors[10]COMPONENT_HEAD_TEXTURE = 17
Objectives[0]mission_Actors[10]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_TORSO_DRAWABLE = 215
Objectives[0]mission_Actors[10]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_LEGS_DRAWABLE = 79
Objectives[0]mission_Actors[10]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_FEET_DRAWABLE = 58
Objectives[0]mission_Actors[10]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[0]mission_Actors[10]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_TORSO2_DRAWABLE = 54
Objectives[0]mission_Actors[10]COMPONENT_TORSO2_TEXTURE = 3
Objectives[0]mission_Actors[10]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[10]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[10]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[10]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[10]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[10]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 0
Objectives[0]mission_Actors[11]positionX = 3332.698
Objectives[0]mission_Actors[11]positionY = 5795.364
Objectives[0]mission_Actors[11]positionZ = 49.9359
Objectives[0]mission_Actors[11]Heading = 193.5694
Objectives[0]mission_Actors[11]String_Name = s_m_y_blackops_01
Objectives[0]mission_Actors[11]Relationship_Group = Enemy1
Objectives[0]mission_Actors[11]AddBlip = False
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 0
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Stationary
Objectives[0]mission_Actors[11]weapon = Unarmed
Objectives[0]mission_Actors[11]Variation = Random
Objectives[0]mission_Actors[11]Task = 0
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = NONE
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 0
Objectives[0]mission_Actors[12]positionX = 3332.322
Objectives[0]mission_Actors[12]positionY = 5798.244
Objectives[0]mission_Actors[12]positionZ = 50.38466
Objectives[0]mission_Actors[12]Heading = 186.6557
Objectives[0]mission_Actors[12]String_Name = s_m_y_blackops_01
Objectives[0]mission_Actors[12]Relationship_Group = Enemy1
Objectives[0]mission_Actors[12]AddBlip = False
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]SetHealth = 0
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Stationary
Objectives[0]mission_Actors[12]weapon = Unarmed
Objectives[0]mission_Actors[12]Variation = Random
Objectives[0]mission_Actors[12]Task = 0
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = NONE
Objectives[0]mission_Actors[13]Survive_Number = 0
Objectives[0]mission_Actors[13]Failed_Text = 
Objectives[0]mission_Actors[13]Remove_After = 0
Objectives[0]mission_Actors[13]positionX = 3325.1
Objectives[0]mission_Actors[13]positionY = 5857.006
Objectives[0]mission_Actors[13]positionZ = 60.17277
Objectives[0]mission_Actors[13]Heading = 179.9718
Objectives[0]mission_Actors[13]String_Name = mp_f_freemode_01
Objectives[0]mission_Actors[13]Relationship_Group = Enemy1
Objectives[0]mission_Actors[13]AddBlip = False
Objectives[0]mission_Actors[13]ShowCone = False
Objectives[0]mission_Actors[13]Invincible = False
Objectives[0]mission_Actors[13]SetHealth = 0
Objectives[0]mission_Actors[13]DieFromHeadShot = True
Objectives[0]mission_Actors[13]CanExitVehicle = True
Objectives[0]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[13]AlwaysFight = True
Objectives[0]mission_Actors[13]Seeing_Range = 30
Objectives[0]mission_Actors[13]Hearing_Range = 30
Objectives[0]mission_Actors[13]CombatMovement = Offensive
Objectives[0]mission_Actors[13]weapon = Unarmed
Objectives[0]mission_Actors[13]Variation = Custom
Objectives[0]mission_Actors[13]Task = 0
Objectives[0]mission_Actors[13]Task_Guard_Range = 5
Objectives[0]mission_Actors[13]Task_Stay_In_Range = True
Objectives[0]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[13]Task_Scenario = NONE
Objectives[0]mission_Actors[13]COMPONENT_FACE_DRAWABLE = 21
Objectives[0]mission_Actors[13]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[13]COMPONENT_HEAD_DRAWABLE = 125
Objectives[0]mission_Actors[13]COMPONENT_HEAD_TEXTURE = 17
Objectives[0]mission_Actors[13]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[13]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[13]COMPONENT_TORSO_DRAWABLE = 215
Objectives[0]mission_Actors[13]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[13]COMPONENT_LEGS_DRAWABLE = 79
Objectives[0]mission_Actors[13]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[13]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[13]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[13]COMPONENT_FEET_DRAWABLE = 58
Objectives[0]mission_Actors[13]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[13]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[13]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[13]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[0]mission_Actors[13]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[13]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[13]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[13]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[13]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[13]COMPONENT_TORSO2_DRAWABLE = 54
Objectives[0]mission_Actors[13]COMPONENT_TORSO2_TEXTURE = 3
Objectives[0]mission_Actors[13]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[13]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[13]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[13]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[13]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[13]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[14]Survive_Number = 0
Objectives[0]mission_Actors[14]Failed_Text = 
Objectives[0]mission_Actors[14]Remove_After = 0
Objectives[0]mission_Actors[14]positionX = 3323.443
Objectives[0]mission_Actors[14]positionY = 5857.945
Objectives[0]mission_Actors[14]positionZ = 60.84361
Objectives[0]mission_Actors[14]Heading = 229.9718
Objectives[0]mission_Actors[14]String_Name = mp_f_freemode_01
Objectives[0]mission_Actors[14]Relationship_Group = Enemy1
Objectives[0]mission_Actors[14]AddBlip = False
Objectives[0]mission_Actors[14]ShowCone = False
Objectives[0]mission_Actors[14]Invincible = False
Objectives[0]mission_Actors[14]SetHealth = 0
Objectives[0]mission_Actors[14]DieFromHeadShot = True
Objectives[0]mission_Actors[14]CanExitVehicle = True
Objectives[0]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[14]AlwaysFight = True
Objectives[0]mission_Actors[14]Seeing_Range = 30
Objectives[0]mission_Actors[14]Hearing_Range = 30
Objectives[0]mission_Actors[14]CombatMovement = Offensive
Objectives[0]mission_Actors[14]weapon = Unarmed
Objectives[0]mission_Actors[14]Variation = Custom
Objectives[0]mission_Actors[14]Task = 0
Objectives[0]mission_Actors[14]Task_Guard_Range = 5
Objectives[0]mission_Actors[14]Task_Stay_In_Range = True
Objectives[0]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[14]Task_Scenario = NONE
Objectives[0]mission_Actors[14]COMPONENT_FACE_DRAWABLE = 21
Objectives[0]mission_Actors[14]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[14]COMPONENT_HEAD_DRAWABLE = 125
Objectives[0]mission_Actors[14]COMPONENT_HEAD_TEXTURE = 17
Objectives[0]mission_Actors[14]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[14]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[14]COMPONENT_TORSO_DRAWABLE = 215
Objectives[0]mission_Actors[14]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[14]COMPONENT_LEGS_DRAWABLE = 79
Objectives[0]mission_Actors[14]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[14]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[14]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[14]COMPONENT_FEET_DRAWABLE = 58
Objectives[0]mission_Actors[14]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[14]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[14]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[14]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[0]mission_Actors[14]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[14]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[14]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[14]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[14]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[14]COMPONENT_TORSO2_DRAWABLE = 54
Objectives[0]mission_Actors[14]COMPONENT_TORSO2_TEXTURE = 3
Objectives[0]mission_Actors[14]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[14]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[14]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[14]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[14]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[14]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[15]Survive_Number = 0
Objectives[0]mission_Actors[15]Failed_Text = 
Objectives[0]mission_Actors[15]Remove_After = 0
Objectives[0]mission_Actors[15]positionX = 3323.694
Objectives[0]mission_Actors[15]positionY = 5861.027
Objectives[0]mission_Actors[15]positionZ = 61.33031
Objectives[0]mission_Actors[15]Heading = 173.7236
Objectives[0]mission_Actors[15]String_Name = s_m_y_blackops_02
Objectives[0]mission_Actors[15]Relationship_Group = Enemy1
Objectives[0]mission_Actors[15]AddBlip = False
Objectives[0]mission_Actors[15]ShowCone = False
Objectives[0]mission_Actors[15]Invincible = False
Objectives[0]mission_Actors[15]SetHealth = 0
Objectives[0]mission_Actors[15]DieFromHeadShot = True
Objectives[0]mission_Actors[15]CanExitVehicle = True
Objectives[0]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[15]AlwaysFight = True
Objectives[0]mission_Actors[15]Seeing_Range = 30
Objectives[0]mission_Actors[15]Hearing_Range = 30
Objectives[0]mission_Actors[15]CombatMovement = Stationary
Objectives[0]mission_Actors[15]weapon = Unarmed
Objectives[0]mission_Actors[15]Variation = Custom
Objectives[0]mission_Actors[15]Task = 0
Objectives[0]mission_Actors[15]Task_Guard_Range = 5
Objectives[0]mission_Actors[15]Task_Stay_In_Range = True
Objectives[0]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[15]Task_Scenario = NONE
Objectives[0]mission_Actors[15]COMPONENT_FACE_DRAWABLE = 1
Objectives[0]mission_Actors[15]COMPONENT_FACE_TEXTURE = 1
Objectives[0]mission_Actors[15]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[15]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[15]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[15]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[15]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[15]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]mission_Actors[15]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[15]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]mission_Actors[15]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[15]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[15]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[15]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[15]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[15]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[15]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[15]COMPONENT_ACCESSORIES_TEXTURE = 2
Objectives[0]mission_Actors[15]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[15]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[15]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[15]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[15]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[15]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[15]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[15]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[15]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[15]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[15]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[15]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[16]Survive_Number = 0
Objectives[0]mission_Actors[16]Failed_Text = 
Objectives[0]mission_Actors[16]Remove_After = 2
Objectives[0]mission_Actors[16]positionX = 3324.346
Objectives[0]mission_Actors[16]positionY = 5854.555
Objectives[0]mission_Actors[16]positionZ = 59.96582
Objectives[0]mission_Actors[16]Heading = 4.999985
Objectives[0]mission_Actors[16]String_Name = a_m_m_beach_01
Objectives[0]mission_Actors[16]Relationship_Group = Enemy2
Objectives[0]mission_Actors[16]AddBlip = False
Objectives[0]mission_Actors[16]ShowCone = False
Objectives[0]mission_Actors[16]Invincible = True
Objectives[0]mission_Actors[16]SetHealth = 1000
Objectives[0]mission_Actors[16]DieFromHeadShot = True
Objectives[0]mission_Actors[16]CanExitVehicle = True
Objectives[0]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[16]AlwaysFight = True
Objectives[0]mission_Actors[16]Seeing_Range = 30
Objectives[0]mission_Actors[16]Hearing_Range = 30
Objectives[0]mission_Actors[16]CombatMovement = Offensive
Objectives[0]mission_Actors[16]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[16]Variation = Default
Objectives[0]mission_Actors[16]Task = 0
Objectives[0]mission_Actors[16]Task_Guard_Range = 5
Objectives[0]mission_Actors[16]Task_Stay_In_Range = True
Objectives[0]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[16]Task_Scenario = NONE
Objectives[0]mission_Actors[17]Survive_Number = 0
Objectives[0]mission_Actors[17]Failed_Text = 
Objectives[0]mission_Actors[17]Remove_After = 2
Objectives[0]mission_Actors[17]positionX = 3326.073
Objectives[0]mission_Actors[17]positionY = 5858.45
Objectives[0]mission_Actors[17]positionZ = 60.32678
Objectives[0]mission_Actors[17]Heading = 39.99998
Objectives[0]mission_Actors[17]String_Name = a_m_m_beach_01
Objectives[0]mission_Actors[17]Relationship_Group = Enemy2
Objectives[0]mission_Actors[17]AddBlip = False
Objectives[0]mission_Actors[17]ShowCone = False
Objectives[0]mission_Actors[17]Invincible = True
Objectives[0]mission_Actors[17]SetHealth = 2000
Objectives[0]mission_Actors[17]DieFromHeadShot = True
Objectives[0]mission_Actors[17]CanExitVehicle = True
Objectives[0]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[17]AlwaysFight = True
Objectives[0]mission_Actors[17]Seeing_Range = 30
Objectives[0]mission_Actors[17]Hearing_Range = 30
Objectives[0]mission_Actors[17]CombatMovement = Offensive
Objectives[0]mission_Actors[17]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[17]Variation = Default
Objectives[0]mission_Actors[17]Task = 0
Objectives[0]mission_Actors[17]Task_Guard_Range = 5
Objectives[0]mission_Actors[17]Task_Stay_In_Range = True
Objectives[0]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[17]Task_Scenario = NONE
Objectives[0]mission_Actors[18]Survive_Number = 0
Objectives[0]mission_Actors[18]Failed_Text = 
Objectives[0]mission_Actors[18]Remove_After = 2
Objectives[0]mission_Actors[18]positionX = 3331.119
Objectives[0]mission_Actors[18]positionY = 5787.057
Objectives[0]mission_Actors[18]positionZ = 48.5124
Objectives[0]mission_Actors[18]Heading = 4.999985
Objectives[0]mission_Actors[18]String_Name = a_m_m_beach_01
Objectives[0]mission_Actors[18]Relationship_Group = Enemy2
Objectives[0]mission_Actors[18]AddBlip = False
Objectives[0]mission_Actors[18]ShowCone = False
Objectives[0]mission_Actors[18]Invincible = True
Objectives[0]mission_Actors[18]SetHealth = 2000
Objectives[0]mission_Actors[18]DieFromHeadShot = True
Objectives[0]mission_Actors[18]CanExitVehicle = True
Objectives[0]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[18]AlwaysFight = True
Objectives[0]mission_Actors[18]Seeing_Range = 30
Objectives[0]mission_Actors[18]Hearing_Range = 30
Objectives[0]mission_Actors[18]CombatMovement = Offensive
Objectives[0]mission_Actors[18]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[18]Variation = Default
Objectives[0]mission_Actors[18]Task = 0
Objectives[0]mission_Actors[18]Task_Guard_Range = 5
Objectives[0]mission_Actors[18]Task_Stay_In_Range = True
Objectives[0]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[18]Task_Scenario = NONE
Objectives[0]mission_Actors[19]Survive_Number = 0
Objectives[0]mission_Actors[19]Failed_Text = 
Objectives[0]mission_Actors[19]Remove_After = 2
Objectives[0]mission_Actors[19]positionX = 3330.008
Objectives[0]mission_Actors[19]positionY = 5792.507
Objectives[0]mission_Actors[19]positionZ = 50.06039
Objectives[0]mission_Actors[19]Heading = 325
Objectives[0]mission_Actors[19]String_Name = a_m_m_beach_01
Objectives[0]mission_Actors[19]Relationship_Group = Enemy2
Objectives[0]mission_Actors[19]AddBlip = False
Objectives[0]mission_Actors[19]ShowCone = False
Objectives[0]mission_Actors[19]Invincible = True
Objectives[0]mission_Actors[19]SetHealth = 2000
Objectives[0]mission_Actors[19]DieFromHeadShot = True
Objectives[0]mission_Actors[19]CanExitVehicle = True
Objectives[0]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[19]AlwaysFight = True
Objectives[0]mission_Actors[19]Seeing_Range = 30
Objectives[0]mission_Actors[19]Hearing_Range = 30
Objectives[0]mission_Actors[19]CombatMovement = Offensive
Objectives[0]mission_Actors[19]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[19]Variation = Default
Objectives[0]mission_Actors[19]Task = 0
Objectives[0]mission_Actors[19]Task_Guard_Range = 5
Objectives[0]mission_Actors[19]Task_Stay_In_Range = True
Objectives[0]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[19]Task_Scenario = NONE
Objectives[0]mission_Actors[20]Survive_Number = 0
Objectives[0]mission_Actors[20]Failed_Text = 
Objectives[0]mission_Actors[20]Remove_After = 2
Objectives[0]mission_Actors[20]positionX = 3342.696
Objectives[0]mission_Actors[20]positionY = 5594.235
Objectives[0]mission_Actors[20]positionZ = 20.42718
Objectives[0]mission_Actors[20]Heading = 24.99993
Objectives[0]mission_Actors[20]String_Name = a_m_m_beach_01
Objectives[0]mission_Actors[20]Relationship_Group = Enemy2
Objectives[0]mission_Actors[20]AddBlip = False
Objectives[0]mission_Actors[20]ShowCone = False
Objectives[0]mission_Actors[20]Invincible = True
Objectives[0]mission_Actors[20]SetHealth = 2000
Objectives[0]mission_Actors[20]DieFromHeadShot = True
Objectives[0]mission_Actors[20]CanExitVehicle = True
Objectives[0]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[20]AlwaysFight = True
Objectives[0]mission_Actors[20]Seeing_Range = 30
Objectives[0]mission_Actors[20]Hearing_Range = 30
Objectives[0]mission_Actors[20]CombatMovement = Offensive
Objectives[0]mission_Actors[20]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[20]Variation = Default
Objectives[0]mission_Actors[20]Task = 0
Objectives[0]mission_Actors[20]Task_Guard_Range = 5
Objectives[0]mission_Actors[20]Task_Stay_In_Range = True
Objectives[0]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[20]Task_Scenario = NONE
Objectives[0]mission_Actors[21]Survive_Number = 0
Objectives[0]mission_Actors[21]Failed_Text = 
Objectives[0]mission_Actors[21]Remove_After = 2
Objectives[0]mission_Actors[21]positionX = 3345.228
Objectives[0]mission_Actors[21]positionY = 5585.904
Objectives[0]mission_Actors[21]positionZ = 19.80537
Objectives[0]mission_Actors[21]Heading = 355
Objectives[0]mission_Actors[21]String_Name = a_m_m_beach_01
Objectives[0]mission_Actors[21]Relationship_Group = Enemy2
Objectives[0]mission_Actors[21]AddBlip = False
Objectives[0]mission_Actors[21]ShowCone = False
Objectives[0]mission_Actors[21]Invincible = True
Objectives[0]mission_Actors[21]SetHealth = 1000
Objectives[0]mission_Actors[21]DieFromHeadShot = True
Objectives[0]mission_Actors[21]CanExitVehicle = True
Objectives[0]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[21]AlwaysFight = True
Objectives[0]mission_Actors[21]Seeing_Range = 30
Objectives[0]mission_Actors[21]Hearing_Range = 30
Objectives[0]mission_Actors[21]CombatMovement = Offensive
Objectives[0]mission_Actors[21]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[21]Variation = Default
Objectives[0]mission_Actors[21]Task = 0
Objectives[0]mission_Actors[21]Task_Guard_Range = 5
Objectives[0]mission_Actors[21]Task_Stay_In_Range = True
Objectives[0]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[21]Task_Scenario = NONE
Objectives[0]mission_Actors[22]Survive_Number = 0
Objectives[0]mission_Actors[22]Failed_Text = 
Objectives[0]mission_Actors[22]Remove_After = 2
Objectives[0]mission_Actors[22]positionX = 3346.085
Objectives[0]mission_Actors[22]positionY = 5563.247
Objectives[0]mission_Actors[22]positionZ = 19.36916
Objectives[0]mission_Actors[22]Heading = 355
Objectives[0]mission_Actors[22]String_Name = a_m_m_beach_01
Objectives[0]mission_Actors[22]Relationship_Group = Enemy2
Objectives[0]mission_Actors[22]AddBlip = False
Objectives[0]mission_Actors[22]ShowCone = False
Objectives[0]mission_Actors[22]Invincible = True
Objectives[0]mission_Actors[22]SetHealth = 1000
Objectives[0]mission_Actors[22]DieFromHeadShot = True
Objectives[0]mission_Actors[22]CanExitVehicle = True
Objectives[0]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[22]AlwaysFight = True
Objectives[0]mission_Actors[22]Seeing_Range = 30
Objectives[0]mission_Actors[22]Hearing_Range = 30
Objectives[0]mission_Actors[22]CombatMovement = Offensive
Objectives[0]mission_Actors[22]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[22]Variation = Default
Objectives[0]mission_Actors[22]Task = 0
Objectives[0]mission_Actors[22]Task_Guard_Range = 5
Objectives[0]mission_Actors[22]Task_Stay_In_Range = True
Objectives[0]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[22]Task_Scenario = NONE
Objectives[0]mission_Actors[23]Survive_Number = 0
Objectives[0]mission_Actors[23]Failed_Text = 
Objectives[0]mission_Actors[23]Remove_After = 2
Objectives[0]mission_Actors[23]positionX = 3344.053
Objectives[0]mission_Actors[23]positionY = 5558.336
Objectives[0]mission_Actors[23]positionZ = 19.50963
Objectives[0]mission_Actors[23]Heading = 4.999985
Objectives[0]mission_Actors[23]String_Name = a_m_m_beach_01
Objectives[0]mission_Actors[23]Relationship_Group = Enemy2
Objectives[0]mission_Actors[23]AddBlip = False
Objectives[0]mission_Actors[23]ShowCone = False
Objectives[0]mission_Actors[23]Invincible = True
Objectives[0]mission_Actors[23]SetHealth = 1000
Objectives[0]mission_Actors[23]DieFromHeadShot = True
Objectives[0]mission_Actors[23]CanExitVehicle = True
Objectives[0]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[23]AlwaysFight = True
Objectives[0]mission_Actors[23]Seeing_Range = 30
Objectives[0]mission_Actors[23]Hearing_Range = 30
Objectives[0]mission_Actors[23]CombatMovement = Offensive
Objectives[0]mission_Actors[23]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[23]Variation = Default
Objectives[0]mission_Actors[23]Task = 0
Objectives[0]mission_Actors[23]Task_Guard_Range = 5
Objectives[0]mission_Actors[23]Task_Stay_In_Range = True
Objectives[0]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[23]Task_Scenario = NONE
Objectives[0]mission_Actors[24]Survive_Number = 0
Objectives[0]mission_Actors[24]Failed_Text = 
Objectives[0]mission_Actors[24]Remove_After = 2
Objectives[0]mission_Actors[24]positionX = 3345.271
Objectives[0]mission_Actors[24]positionY = 5519.109
Objectives[0]mission_Actors[24]positionZ = 19.8572
Objectives[0]mission_Actors[24]Heading = 4.999985
Objectives[0]mission_Actors[24]String_Name = a_m_m_beach_01
Objectives[0]mission_Actors[24]Relationship_Group = Enemy2
Objectives[0]mission_Actors[24]AddBlip = False
Objectives[0]mission_Actors[24]ShowCone = False
Objectives[0]mission_Actors[24]Invincible = True
Objectives[0]mission_Actors[24]SetHealth = 1000
Objectives[0]mission_Actors[24]DieFromHeadShot = True
Objectives[0]mission_Actors[24]CanExitVehicle = True
Objectives[0]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[24]AlwaysFight = True
Objectives[0]mission_Actors[24]Seeing_Range = 30
Objectives[0]mission_Actors[24]Hearing_Range = 30
Objectives[0]mission_Actors[24]CombatMovement = Offensive
Objectives[0]mission_Actors[24]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[24]Variation = Default
Objectives[0]mission_Actors[24]Task = 0
Objectives[0]mission_Actors[24]Task_Guard_Range = 5
Objectives[0]mission_Actors[24]Task_Stay_In_Range = True
Objectives[0]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[24]Task_Scenario = NONE
Objectives[0]mission_Actors[25]Survive_Number = 0
Objectives[0]mission_Actors[25]Failed_Text = 
Objectives[0]mission_Actors[25]Remove_After = 2
Objectives[0]mission_Actors[25]positionX = 3345.423
Objectives[0]mission_Actors[25]positionY = 5513.465
Objectives[0]mission_Actors[25]positionZ = 20.14995
Objectives[0]mission_Actors[25]Heading = 4.999985
Objectives[0]mission_Actors[25]String_Name = a_m_m_beach_01
Objectives[0]mission_Actors[25]Relationship_Group = Enemy2
Objectives[0]mission_Actors[25]AddBlip = False
Objectives[0]mission_Actors[25]ShowCone = False
Objectives[0]mission_Actors[25]Invincible = True
Objectives[0]mission_Actors[25]SetHealth = 900
Objectives[0]mission_Actors[25]DieFromHeadShot = True
Objectives[0]mission_Actors[25]CanExitVehicle = True
Objectives[0]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[25]AlwaysFight = True
Objectives[0]mission_Actors[25]Seeing_Range = 30
Objectives[0]mission_Actors[25]Hearing_Range = 30
Objectives[0]mission_Actors[25]CombatMovement = Offensive
Objectives[0]mission_Actors[25]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[25]Variation = Default
Objectives[0]mission_Actors[25]Task = 0
Objectives[0]mission_Actors[25]Task_Guard_Range = 5
Objectives[0]mission_Actors[25]Task_Stay_In_Range = True
Objectives[0]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[25]Task_Scenario = NONE
Objectives[0]mission_Actors[26]Survive_Number = 0
Objectives[0]mission_Actors[26]Failed_Text = 
Objectives[0]mission_Actors[26]Remove_After = 2
Objectives[0]mission_Actors[26]positionX = 3343.399
Objectives[0]mission_Actors[26]positionY = 5624.151
Objectives[0]mission_Actors[26]positionZ = 20.45322
Objectives[0]mission_Actors[26]Heading = 14.99998
Objectives[0]mission_Actors[26]String_Name = a_m_m_beach_01
Objectives[0]mission_Actors[26]Relationship_Group = Enemy2
Objectives[0]mission_Actors[26]AddBlip = False
Objectives[0]mission_Actors[26]ShowCone = False
Objectives[0]mission_Actors[26]Invincible = True
Objectives[0]mission_Actors[26]SetHealth = 900
Objectives[0]mission_Actors[26]DieFromHeadShot = True
Objectives[0]mission_Actors[26]CanExitVehicle = True
Objectives[0]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[26]AlwaysFight = True
Objectives[0]mission_Actors[26]Seeing_Range = 30
Objectives[0]mission_Actors[26]Hearing_Range = 30
Objectives[0]mission_Actors[26]CombatMovement = Offensive
Objectives[0]mission_Actors[26]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[26]Variation = Default
Objectives[0]mission_Actors[26]Task = 0
Objectives[0]mission_Actors[26]Task_Guard_Range = 5
Objectives[0]mission_Actors[26]Task_Stay_In_Range = True
Objectives[0]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[26]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 12
Objectives[0]mission_Vehicles[0]positionX = 3339.106
Objectives[0]mission_Vehicles[0]positionY = 5476.672
Objectives[0]mission_Vehicles[0]positionZ = 19.25923
Objectives[0]mission_Vehicles[0]Heading = 8.365585
Objectives[0]mission_Vehicles[0]Name = Chino
Objectives[0]mission_Vehicles[0]Model = chino
Objectives[0]mission_Vehicles[0]PrimaryColor = Orange
Objectives[0]mission_Vehicles[0]SecondaryColor = Orange
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = True
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = 3343.938
Objectives[0]mission_Vehicles[1]positionY = 5479.674
Objectives[0]mission_Vehicles[1]positionZ = 19.82096
Objectives[0]mission_Vehicles[1]Heading = 35.14399
Objectives[0]mission_Vehicles[1]Name = Chino
Objectives[0]mission_Vehicles[1]Model = chino
Objectives[0]mission_Vehicles[1]PrimaryColor = Orange
Objectives[0]mission_Vehicles[1]SecondaryColor = Orange
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = True
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = 3344.067
Objectives[0]mission_Vehicles[2]positionY = 5472.968
Objectives[0]mission_Vehicles[2]positionZ = 19.97465
Objectives[0]mission_Vehicles[2]Heading = 29.29893
Objectives[0]mission_Vehicles[2]Name = Chino
Objectives[0]mission_Vehicles[2]Model = chino
Objectives[0]mission_Vehicles[2]PrimaryColor = Orange
Objectives[0]mission_Vehicles[2]SecondaryColor = Orange
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = True
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 3315.118
Objectives[0]mission_Vehicles[3]positionY = 5874.942
Objectives[0]mission_Vehicles[3]positionZ = 66.7692
Objectives[0]mission_Vehicles[3]Heading = 246.9769
Objectives[0]mission_Vehicles[3]Name = Blazer
Objectives[0]mission_Vehicles[3]Model = blazer
Objectives[0]mission_Vehicles[3]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = True
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = 3314.611
Objectives[0]mission_Vehicles[4]positionY = 5872.602
Objectives[0]mission_Vehicles[4]positionZ = 66.41674
Objectives[0]mission_Vehicles[4]Heading = 278.6246
Objectives[0]mission_Vehicles[4]Name = Blazer
Objectives[0]mission_Vehicles[4]Model = blazer
Objectives[0]mission_Vehicles[4]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = True
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = 3318.046
Objectives[0]mission_Vehicles[5]positionY = 5879.321
Objectives[0]mission_Vehicles[5]positionZ = 67.41434
Objectives[0]mission_Vehicles[5]Heading = 222.794
Objectives[0]mission_Vehicles[5]Name = Mesa
Objectives[0]mission_Vehicles[5]Model = mesa3
Objectives[0]mission_Vehicles[5]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[5]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = True
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = 3305.639
Objectives[0]mission_Vehicles[6]positionY = 5881.302
Objectives[0]mission_Vehicles[6]positionZ = 71.86664
Objectives[0]mission_Vehicles[6]Heading = 248.6023
Objectives[0]mission_Vehicles[6]Name = Mesa
Objectives[0]mission_Vehicles[6]Model = mesa3
Objectives[0]mission_Vehicles[6]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[6]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 0
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = True
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = 3313.873
Objectives[0]mission_Vehicles[7]positionY = 5884.967
Objectives[0]mission_Vehicles[7]positionZ = 70.20518
Objectives[0]mission_Vehicles[7]Heading = 235.5578
Objectives[0]mission_Vehicles[7]Name = Mesa
Objectives[0]mission_Vehicles[7]Model = mesa3
Objectives[0]mission_Vehicles[7]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[7]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 0
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = True
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[8]positionX = -857.6113
Objectives[0]mission_Vehicles[8]positionY = 150.3478
Objectives[0]mission_Vehicles[8]positionZ = 62.61743
Objectives[0]mission_Vehicles[8]Heading = 346.1417
Objectives[0]mission_Vehicles[8]Name = Sultan
Objectives[0]mission_Vehicles[8]Model = sultan
Objectives[0]mission_Vehicles[8]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[8]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = 0
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = False
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 4
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[8]NeededForObjectivesCount = 2
Objectives[0]mission_Vehicles[8]NeededForVehicleObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[8]NeededForVehicleIndex[0] = 8
Objectives[0]mission_Vehicles[8]NeededForVehicleObjectiveNumber[1] = 2
Objectives[0]mission_Vehicles[8]NeededForVehicleIndex[1] = 8
Objectives[0]mission_Vehicles[9]positionX = 3353.531
Objectives[0]mission_Vehicles[9]positionY = 5701.75
Objectives[0]mission_Vehicles[9]positionZ = 4.333281
Objectives[0]mission_Vehicles[9]Heading = 46.67575
Objectives[0]mission_Vehicles[9]Name = Chino
Objectives[0]mission_Vehicles[9]Model = chino
Objectives[0]mission_Vehicles[9]PrimaryColor = Orange
Objectives[0]mission_Vehicles[9]SecondaryColor = Orange
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = 0
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = True
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 0
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]mission_Vehicles[10]positionX = 3355.113
Objectives[0]mission_Vehicles[10]positionY = 5692.894
Objectives[0]mission_Vehicles[10]positionZ = 4.72333
Objectives[0]mission_Vehicles[10]Heading = 358.4229
Objectives[0]mission_Vehicles[10]Name = Chino
Objectives[0]mission_Vehicles[10]Model = chino
Objectives[0]mission_Vehicles[10]PrimaryColor = Orange
Objectives[0]mission_Vehicles[10]SecondaryColor = Orange
Objectives[0]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[10]HasPearlescent = False
Objectives[0]mission_Vehicles[10]Livery = 0
Objectives[0]mission_Vehicles[10]DirtLevel = 0
Objectives[0]mission_Vehicles[10]LockedForPlayer = True
Objectives[0]mission_Vehicles[10]Locked = False
Objectives[0]mission_Vehicles[10]Alarm = False
Objectives[0]mission_Vehicles[10]HotWired = False
Objectives[0]mission_Vehicles[10]Invincible = False
Objectives[0]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[10]Remove_After = 0
Objectives[0]mission_Vehicles[10]Survive_Number = 0
Objectives[0]mission_Vehicles[10]Failed_Text = 
Objectives[0]mission_Vehicles[11]positionX = 3359.305
Objectives[0]mission_Vehicles[11]positionY = 5693.903
Objectives[0]mission_Vehicles[11]positionZ = 2.783487
Objectives[0]mission_Vehicles[11]Heading = 39.72081
Objectives[0]mission_Vehicles[11]Name = Chino
Objectives[0]mission_Vehicles[11]Model = chino
Objectives[0]mission_Vehicles[11]PrimaryColor = Orange
Objectives[0]mission_Vehicles[11]SecondaryColor = Orange
Objectives[0]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[11]HasPearlescent = False
Objectives[0]mission_Vehicles[11]Livery = 0
Objectives[0]mission_Vehicles[11]DirtLevel = 0
Objectives[0]mission_Vehicles[11]LockedForPlayer = True
Objectives[0]mission_Vehicles[11]Locked = False
Objectives[0]mission_Vehicles[11]Alarm = False
Objectives[0]mission_Vehicles[11]HotWired = False
Objectives[0]mission_Vehicles[11]Invincible = False
Objectives[0]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[11]Remove_After = 0
Objectives[0]mission_Vehicles[11]Survive_Number = 0
Objectives[0]mission_Vehicles[11]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 6
Objectives[0]mission_Props[0]Model = prop_boxpile_06a
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 3310.04
Objectives[0]mission_Props[0]positionY = 5880.947
Objectives[0]mission_Props[0]positionZ = 69.59249
Objectives[0]mission_Props[0]rotationX = 20
Objectives[0]mission_Props[0]rotationY = 20
Objectives[0]mission_Props[0]rotationZ = 2.5
Objectives[0]mission_Props[1]Model = prop_boxpile_06a
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 3311.211
Objectives[0]mission_Props[1]positionY = 5883.935
Objectives[0]mission_Props[1]positionZ = 69.98189
Objectives[0]mission_Props[1]rotationX = 22.5
Objectives[0]mission_Props[1]rotationY = -5.000014
Objectives[0]mission_Props[1]rotationZ = 60
Objectives[0]mission_Props[2]Model = prop_boxpile_06a
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = 3356.024
Objectives[0]mission_Props[2]positionY = 5697.387
Objectives[0]mission_Props[2]positionZ = 2.837962
Objectives[0]mission_Props[2]rotationX = -0.165779
Objectives[0]mission_Props[2]rotationY = 12.85625
Objectives[0]mission_Props[2]rotationZ = 0.01867751
Objectives[0]mission_Props[3]Model = prop_boxpile_04a
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = 3358.474
Objectives[0]mission_Props[3]positionY = 5690.694
Objectives[0]mission_Props[3]positionZ = 3.526842
Objectives[0]mission_Props[3]rotationX = 9.364474
Objectives[0]mission_Props[3]rotationY = 12.88816
Objectives[0]mission_Props[3]rotationZ = 66.43998
Objectives[0]mission_Props[4]Model = prop_boxpile_06b
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = 3362.491
Objectives[0]mission_Props[4]positionY = 5689.509
Objectives[0]mission_Props[4]positionZ = 1.760854
Objectives[0]mission_Props[4]rotationX = 13.8375
Objectives[0]mission_Props[4]rotationY = -9.619088
Objectives[0]mission_Props[4]rotationZ = 101.1699
Objectives[0]mission_Props[5]Model = prop_boxpile_08a
Objectives[0]mission_Props[5]PlaceOnGround = False
Objectives[0]mission_Props[5]FreesePosition = True
Objectives[0]mission_Props[5]positionX = 3360.96
Objectives[0]mission_Props[5]positionY = 5696.532
Objectives[0]mission_Props[5]positionZ = 1.71911
Objectives[0]mission_Props[5]rotationX = 11.16401
Objectives[0]mission_Props[5]rotationY = 10.00519
Objectives[0]mission_Props[5]rotationZ = 64.01968
Objectives[0]mission_Pickup_Props_Count = 3
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_WEAPON_PISTOL
Objectives[0]mission_Pickup_Props[0]Value = 120
Objectives[0]mission_Pickup_Props[0]positionX = -825.432
Objectives[0]mission_Pickup_Props[0]positionY = 179.7429
Objectives[0]mission_Pickup_Props[0]positionZ = 70.94762
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 175
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_PUMPSHOTGUN
Objectives[0]mission_Pickup_Props[1]Value = 72
Objectives[0]mission_Pickup_Props[1]positionX = -825.4169
Objectives[0]mission_Pickup_Props[1]positionY = 179.9539
Objectives[0]mission_Pickup_Props[1]positionZ = 70.97058
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 175
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[2]Value = 300
Objectives[0]mission_Pickup_Props[2]positionX = -825.4686
Objectives[0]mission_Pickup_Props[2]positionY = 179.8913
Objectives[0]mission_Pickup_Props[2]positionZ = 70.96186
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 175
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = Get in the Car.
Objectives[1]FaildText = 
Objectives[1]Type = Enter_Vehicle
Objectives[1]positionX = -860.6642
Objectives[1]positionY = 152.2429
Objectives[1]positionZ = 62.68105
Objectives[1]EnterVehicle_AsPassenger = False
Objectives[1]EnterVehicle_CanExit = True
Objectives[1]EnterVehicle_SetIsWanted = False
Objectives[1]EnterVehicle_SeatIndex = -1
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Go to the last known Location...
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 255
Objectives[2]IconColorA = 0
Objectives[2]positionX = 3260.178
Objectives[2]positionY = 5169.055
Objectives[2]positionZ = 18.68071
Objectives[2]Heading = 725
Objectives[2]Diameter = 1
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 200
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = True
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = The terrain is not suitable for a car. Park up here...
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 255
Objectives[3]IconColorA = 0
Objectives[3]positionX = 3331.865
Objectives[3]positionY = 5467.762
Objectives[3]positionZ = 18.2732
Objectives[3]Heading = 350
Objectives[3]Diameter = 1
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 1.5
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = True
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Teleport_Objective
Objectives[4]Text = 
Objectives[4]positionX = 3334.124
Objectives[4]positionY = 5467.549
Objectives[4]positionZ = 18.36246
Objectives[4]ObjectiveRotation = -5
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Proceed on foot and search the area for the Product...
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 1
Objectives[5]ColorR = 255
Objectives[5]ColorG = 255
Objectives[5]ColorB = 0
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 255
Objectives[5]IconColorA = 0
Objectives[5]positionX = 3338.33
Objectives[5]positionY = 5693.114
Objectives[5]positionZ = 10.03911
Objectives[5]Heading = 560
Objectives[5]Diameter = 1
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 10
Objectives[5]TriggerDistance = 2.5
Objectives[5]PlaySound = True
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = False
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 1
Objectives[5]mission_Vehicles[0]positionX = 3328.854
Objectives[5]mission_Vehicles[0]positionY = 5463.708
Objectives[5]mission_Vehicles[0]positionZ = 18.46255
Objectives[5]mission_Vehicles[0]Heading = 168.7231
Objectives[5]mission_Vehicles[0]Name = Sultan
Objectives[5]mission_Vehicles[0]Model = sultan
Objectives[5]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[5]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[5]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[0]HasPearlescent = False
Objectives[5]mission_Vehicles[0]Livery = 0
Objectives[5]mission_Vehicles[0]DirtLevel = 0
Objectives[5]mission_Vehicles[0]LockedForPlayer = True
Objectives[5]mission_Vehicles[0]Locked = False
Objectives[5]mission_Vehicles[0]Alarm = False
Objectives[5]mission_Vehicles[0]HotWired = False
Objectives[5]mission_Vehicles[0]Invincible = False
Objectives[5]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[0]Remove_After = 7
Objectives[5]mission_Vehicles[0]Survive_Number = 0
Objectives[5]mission_Vehicles[0]Failed_Text = 
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = Keep following the road, the product has to be here somewhere...
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 45
Objectives[6]Reserved = 1
Objectives[6]ColorR = 255
Objectives[6]ColorG = 255
Objectives[6]ColorB = 0
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 255
Objectives[6]IconColorB = 255
Objectives[6]IconColorA = 0
Objectives[6]positionX = 3323.466
Objectives[6]positionY = 5859.188
Objectives[6]positionZ = 60.05203
Objectives[6]Heading = 940
Objectives[6]Diameter = 1
Objectives[6]minimum_hight = 1
Objectives[6]maximum_hight = 10
Objectives[6]TriggerDistance = 2.5
Objectives[6]PlaySound = True
Objectives[6]LoseWanted = False
Objectives[6]Stop_Vehicle = False
Objectives[6]DeliverVehicleOnly = False
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 5
Objectives[6]mission_Pickup_Props[0]Model = prop_drug_package
Objectives[6]mission_Pickup_Props[0]Value = 1
Objectives[6]mission_Pickup_Props[0]positionX = 3311.85
Objectives[6]mission_Pickup_Props[0]positionY = 5881.117
Objectives[6]mission_Pickup_Props[0]positionZ = 69.55495
Objectives[6]mission_Pickup_Props[0]rotationX = 0
Objectives[6]mission_Pickup_Props[0]rotationY = 0
Objectives[6]mission_Pickup_Props[0]rotationZ = -150
Objectives[6]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[6]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 7
Objectives[6]mission_Pickup_Props[1]Model = prop_drug_package_02
Objectives[6]mission_Pickup_Props[1]Value = 1
Objectives[6]mission_Pickup_Props[1]positionX = 3312.689
Objectives[6]mission_Pickup_Props[1]positionY = 5881.563
Objectives[6]mission_Pickup_Props[1]positionZ = 69.40102
Objectives[6]mission_Pickup_Props[1]rotationX = 0
Objectives[6]mission_Pickup_Props[1]rotationY = 0
Objectives[6]mission_Pickup_Props[1]rotationZ = -175
Objectives[6]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[6]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[0] = 7
Objectives[6]mission_Pickup_Props[2]Model = prop_drug_package
Objectives[6]mission_Pickup_Props[2]Value = 1
Objectives[6]mission_Pickup_Props[2]positionX = 3312.265
Objectives[6]mission_Pickup_Props[2]positionY = 5880.186
Objectives[6]mission_Pickup_Props[2]positionZ = 69.13766
Objectives[6]mission_Pickup_Props[2]rotationX = 0
Objectives[6]mission_Pickup_Props[2]rotationY = 0
Objectives[6]mission_Pickup_Props[2]rotationZ = -175
Objectives[6]mission_Pickup_Props[2]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[6]mission_Pickup_Props[2]Needed_For_Pickup_Prop_Objective[0] = 7
Objectives[6]mission_Pickup_Props[3]Model = prop_drug_package
Objectives[6]mission_Pickup_Props[3]Value = 1
Objectives[6]mission_Pickup_Props[3]positionX = 3310.358
Objectives[6]mission_Pickup_Props[3]positionY = 5878.829
Objectives[6]mission_Pickup_Props[3]positionZ = 69.42738
Objectives[6]mission_Pickup_Props[3]rotationX = 0
Objectives[6]mission_Pickup_Props[3]rotationY = 0
Objectives[6]mission_Pickup_Props[3]rotationZ = -175
Objectives[6]mission_Pickup_Props[3]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[6]mission_Pickup_Props[3]Needed_For_Pickup_Prop_Objective[0] = 7
Objectives[6]mission_Pickup_Props[4]Model = prop_drug_package_02
Objectives[6]mission_Pickup_Props[4]Value = 1
Objectives[6]mission_Pickup_Props[4]positionX = 3311.755
Objectives[6]mission_Pickup_Props[4]positionY = 5878.89
Objectives[6]mission_Pickup_Props[4]positionZ = 68.94441
Objectives[6]mission_Pickup_Props[4]rotationX = 0
Objectives[6]mission_Pickup_Props[4]rotationY = 0
Objectives[6]mission_Pickup_Props[4]rotationZ = -175
Objectives[6]mission_Pickup_Props[4]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[6]mission_Pickup_Props[4]Needed_For_Pickup_Prop_Objective[0] = 7
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = There they are! Collect the Drug Packages!
Objectives[7]CollectPickupsAddBlips = True
Objectives[7]FaildText = 
Objectives[7]Type = Collect_Pickup
Objectives[7]positionX = 3311.087
Objectives[7]positionY = 5876.752
Objectives[7]positionZ = 68.13668
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = 
Objectives[8]Type = Timeout_Objective
Objectives[8]positionX = 3314.956
Objectives[8]positionY = 5870.285
Objectives[8]positionZ = 65.21072
Objectives[8]Timeout_Min = 0
Objectives[8]Timeout_Sec = 15
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 1
Objectives[8]mission_Vehicles[0]positionX = 3326.495
Objectives[8]mission_Vehicles[0]positionY = 5454.457
Objectives[8]mission_Vehicles[0]positionZ = 17.67808
Objectives[8]mission_Vehicles[0]Heading = 161.674
Objectives[8]mission_Vehicles[0]Name = Sultan
Objectives[8]mission_Vehicles[0]Model = sultan
Objectives[8]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[8]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[8]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[8]mission_Vehicles[0]HasPearlescent = False
Objectives[8]mission_Vehicles[0]Livery = 0
Objectives[8]mission_Vehicles[0]DirtLevel = 0
Objectives[8]mission_Vehicles[0]LockedForPlayer = False
Objectives[8]mission_Vehicles[0]Locked = False
Objectives[8]mission_Vehicles[0]Alarm = False
Objectives[8]mission_Vehicles[0]HotWired = False
Objectives[8]mission_Vehicles[0]Invincible = False
Objectives[8]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[8]mission_Vehicles[0]Remove_After = 0
Objectives[8]mission_Vehicles[0]Survive_Number = 0
Objectives[8]mission_Vehicles[0]Failed_Text = 
Objectives[8]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[8]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 10
Objectives[8]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 2
Objectives[8]ObjectiveMessages[0]positionX = 3316.344
Objectives[8]ObjectiveMessages[0]positionY = 5871.529
Objectives[8]ObjectiveMessages[0]positionZ = 65.00428
Objectives[8]ObjectiveMessages[0]Message = Hold up a minute... THERE ARE COUGARS IN THAT AREA!!!
Objectives[8]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[8]ObjectiveMessages[0]Sender = Lester
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = White
Objectives[8]ObjectiveMessages[0]PlayFromStart = False
Objectives[8]ObjectiveMessages[0]Delay = True
Objectives[8]ObjectiveMessages[0]DelayTime = 3
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = False
Objectives[8]ObjectiveMessages[0]TypeTextMesage = True
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[1]positionX = 3316.453
Objectives[8]ObjectiveMessages[1]positionY = 5877.076
Objectives[8]ObjectiveMessages[1]positionZ = 66.58022
Objectives[8]ObjectiveMessages[1]Message = BUT THERE AREN'T COUGARS IN MISSIONS!! Ahh, screw it! Double time it to the car, NOW!!!!
Objectives[8]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[8]ObjectiveMessages[1]Sender = Lester
Objectives[8]ObjectiveMessages[1]Subject = 
Objectives[8]ObjectiveMessages[1]MessageColor = White
Objectives[8]ObjectiveMessages[1]PlayFromStart = False
Objectives[8]ObjectiveMessages[1]Delay = True
Objectives[8]ObjectiveMessages[1]DelayTime = 10
Objectives[8]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[1]TypeSubtitle = False
Objectives[8]ObjectiveMessages[1]TypeTextMesage = True
Objectives[8]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[9]Type = Random_Spawn_Objective
Objectives[9]positionX = 3259.239
Objectives[9]positionY = 5179.896
Objectives[9]positionZ = 18.69218
Objectives[9]Random_Actors_Actor_Model_Name = a_c_mtlion
Objectives[9]Random_Actors_Vehicle_Model_Name = blista
Objectives[9]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[9]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[9]Random_Actors_Weapon_Model_Name = Unarmed
Objectives[9]Random_Actors_Passenger = True
Objectives[9]Random_Actors_Fill_With_Occupants = True
Objectives[9]Random_Actors_Max_Count = 10
Objectives[9]Random_Actors_Max_ReSpawn = 20
Objectives[9]Random_Actors_Spawn_End = False
Objectives[9]Random_Actors_Spawn_Actors_Only = True
Objectives[9]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[9]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[9]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[9]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = GET BACK TO THE CAR!!
Objectives[10]FaildText = 
Objectives[10]Type = Enter_Vehicle
Objectives[10]positionX = 3258.547
Objectives[10]positionY = 5175.789
Objectives[10]positionZ = 18.6582
Objectives[10]EnterVehicle_AsPassenger = False
Objectives[10]EnterVehicle_CanExit = True
Objectives[10]EnterVehicle_SetIsWanted = False
Objectives[10]EnterVehicle_SeatIndex = -1
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = GET THE FUCK OUTTA HERE!!
Objectives[11]Type = Leave_Area
Objectives[11]positionX = 3258.441
Objectives[11]positionY = 5238.425
Objectives[11]positionZ = 13.76257
Objectives[11]Leave_Area_Distance = 400
Objectives[11]Leave_Area_Use_Objective_Position = True
Objectives[11]mission_ActorsCount = 1
Objectives[11]mission_Actors[0]Survive_Number = 0
Objectives[11]mission_Actors[0]Failed_Text = 
Objectives[11]mission_Actors[0]Remove_After = 0
Objectives[11]mission_Actors[0]positionX = 1696.025
Objectives[11]mission_Actors[0]positionY = 4928.57
Objectives[11]mission_Actors[0]positionZ = 42.07812
Objectives[11]mission_Actors[0]Heading = 87.10612
Objectives[11]mission_Actors[0]String_Name = ig_lestercrest
Objectives[11]mission_Actors[0]Relationship_Group = Friend
Objectives[11]mission_Actors[0]AddBlip = False
Objectives[11]mission_Actors[0]ShowCone = False
Objectives[11]mission_Actors[0]Invincible = True
Objectives[11]mission_Actors[0]SetHealth = 4000
Objectives[11]mission_Actors[0]DieFromHeadShot = True
Objectives[11]mission_Actors[0]CanExitVehicle = True
Objectives[11]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[11]mission_Actors[0]AlwaysFight = False
Objectives[11]mission_Actors[0]Seeing_Range = 30
Objectives[11]mission_Actors[0]Hearing_Range = 30
Objectives[11]mission_Actors[0]CombatMovement = Stationary
Objectives[11]mission_Actors[0]weapon = 966099553
Objectives[11]mission_Actors[0]Variation = Custom
Objectives[11]mission_Actors[0]Task = 3
Objectives[11]mission_Actors[0]Task_Guard_Range = 5
Objectives[11]mission_Actors[0]Task_Stay_In_Range = True
Objectives[11]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[0]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[11]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[11]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[11]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[11]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[11]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[11]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[11]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[11]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[11]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 1
Objectives[11]ObjectiveMessages[0]positionX = 1694.179
Objectives[11]ObjectiveMessages[0]positionY = 4927.699
Objectives[11]ObjectiveMessages[0]positionZ = 41.07812
Objectives[11]ObjectiveMessages[0]Message = No cougars in missions, eh? This was a "millions to one" thing, eh? Screw you, Lester!
Objectives[11]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[11]ObjectiveMessages[0]Sender = Michael
Objectives[11]ObjectiveMessages[0]Subject = 
Objectives[11]ObjectiveMessages[0]MessageColor = White
Objectives[11]ObjectiveMessages[0]PlayFromStart = False
Objectives[11]ObjectiveMessages[0]Delay = False
Objectives[11]ObjectiveMessages[0]DelayTime = 0
Objectives[11]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[11]ObjectiveMessages[0]DIstanceFromTo = 7.5
Objectives[11]ObjectiveMessages[0]TypeSubtitle = False
Objectives[11]ObjectiveMessages[0]TypeTextMesage = True
Objectives[11]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[12]Type = Random_Spawn_Objective
Objectives[12]positionX = 2792.987
Objectives[12]positionY = 4954.691
Objectives[12]positionZ = 32.68967
Objectives[12]Random_Actors_Actor_Model_Name = a_c_mtlion
Objectives[12]Random_Actors_Vehicle_Model_Name = blista
Objectives[12]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[12]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[12]Random_Actors_Weapon_Model_Name = Pistol
Objectives[12]Random_Actors_Passenger = False
Objectives[12]Random_Actors_Fill_With_Occupants = False
Objectives[12]Random_Actors_Max_Count = 10
Objectives[12]Random_Actors_Max_ReSpawn = 20
Objectives[12]Random_Actors_Spawn_End = True
Objectives[12]Random_Actors_Spawn_Actors_Only = False
Objectives[12]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[12]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[12]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[12]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = Deliver the Packages to Lester.
Objectives[13]Text2 = 
Objectives[13]Text3 = 
Objectives[13]Failed_Text = 
Objectives[13]Type = Checkpoint
Objectives[13]Checkpoint_Type = 45
Objectives[13]Reserved = 1
Objectives[13]ColorR = 255
Objectives[13]ColorG = 255
Objectives[13]ColorB = 0
Objectives[13]ColorA = 255
Objectives[13]IconColorR = 255
Objectives[13]IconColorG = 255
Objectives[13]IconColorB = 255
Objectives[13]IconColorA = 0
Objectives[13]positionX = 1694.288
Objectives[13]positionY = 4927.193
Objectives[13]positionZ = 41.06562
Objectives[13]Heading = 790
Objectives[13]Diameter = 1
Objectives[13]minimum_hight = 1
Objectives[13]maximum_hight = 10
Objectives[13]TriggerDistance = 1
Objectives[13]PlaySound = True
Objectives[13]LoseWanted = False
Objectives[13]Stop_Vehicle = False
Objectives[13]DeliverVehicleOnly = False
Objectives[13]DeliverTrailor = False
Objectives[13]DeliverTowTruck = False
Objectives[13]DeliverVehicleCargobob = False
Objectives[13]DeliverPropCargobob = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

